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Skills Database
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Skill:
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ELEMENTALIST SKILLS
See the list of last updated skills

'Air Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Air Attunement

Air Magic Enchantment
For 36-62 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Levels
Location

Arc Lightning

Air Magic Spell
Target foe is struck for 5-53 lightning damage. If that foe is sufferng from a Water Magic Hex, one foe near your target is struck for 5-53 lightning damage. Damage from Arc Lightning has 25% armor penetration.
5 en1 s8 s
Levels
Location

Blinding Flash

Air Magic Spell
Target foe is Blinded for 3-10 seconds.
15 en3/4 s4 s
Levels
Location

Blinding Surge
Elite

Air Magic Spell
Target foe is struck for 5-53 lightning damage and Blinded for 3-10 seconds. If that foe is under the effect of an Enchantment, all adjacent foes are also Blinded for 3-10 seconds. This Spell has 25% armor penetration.
5 en3/4 s3 s
Levels
Location

Chain Lightning

Air Magic Spell
Target foe and up to two other foes near your target are struck for 10-90 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
10 en3 s10 s
Levels
Location

Chilling Winds

Air Magic Hex
Target foe is struck for 5-53 cold damage. For 5-21 seconds, the next water hex targeting that foe lasts 25-78 longer.
10 en1 s15 s
Levels
Location

Conjure Lightning

Air Magic Enchantment
For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1-17 lightning damage. (Updated: 02.03.2006 - no longer removes Enchantments)
10 en1 s60 s
Levels
Location

Enervating Charge

Air Magic Spell
Target foe is struck for 5-53 lightning damage and suffers from Weakness for 5-21 seconds. This Spell has 25% armor penetration.
10 en1 s8 s
Levels
Location

Gale

Air Magic Spell
Knock down target foe for 3 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) (Updated: 02.03.2006 - increased Energy cost from 5)
10 en1 s5 s
Location

Glimmering Mark
Elite

Air Magic Hex
For 1-17 second(s), whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds.
10 en2 s15 s
Levels
Location

Gust
Elite

Air Magic Spell
Target foe is struck for 10-69 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
5 en2 s10 s
Levels
Location

Invoke Lightning
Elite

Air Magic Spell
Target foe and up to two other foes near your target are struck for 10-106 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion.
15 en2 s20 s
Levels
Location

Lightning Bolt

Air Magic Spell
Send out a Lightning Bolt that strikes for 5-53 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5-37 additional lightning damage. This spell has 25% armor penetration.
5 en1 s8 s
Levels
Location

Lightning Hammer

Air Magic Spell
Target for is struck for 10-106 lightning damage. Lightning Hammer has 25% armor penetration.
25 en2 s15 s
Levels
Location

Lightning Javelin

Air Magic Spell
Send out a Lightning Javelin that strikes for 15-52 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration. (Updated: 02.03.2006 - decreased recharge time from 5 seconds)
10 en1 s2 s
Levels
Location

Lightning Orb

Air Magic Spell
Lightning Orb flies toward target foe and strikes for 10-106 lightning damage if it hits. This Spell has 25% armor penetration.
15 en2 s5 s
Levels
Location

Lightning Strike

Air Magic Spell
Strike target foe for 5-53 lightning damage. This Spell has 25% armor penetration.
5 en1 s5 s
Levels
Location

Lightning Surge
Elite

Air Magic Hex
After 3 seconds, target foe is knocked down and struck for 14-106 lightning damage. This Spell causes Exhaustion.
10 en2 s10 s
Levels
Location

Lightning Touch

Air Magic Skill
Target touched foe and all adjacent foes are struck for 10-63 lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10-42 lightning damage. This Spell has 25% armor penetration.
15 en3/4 s10 s
Levels
Location

Mind Shock
Elite

Air Magic Spell
Target foe suffers 10-53 lightning damage. If you have more Energy than target foe, that foe suffers 10-53 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
10 en1 s20 s
Levels
Location

Ride the Lightning
Elite

Air Magic Spell
You ride the lightning to target foe. That foe is struck for 15-79 lightning damage. This spell causes Exhaustion.
10 en1 s20 s
Levels
Location

Shock

Air Magic Skill
Target touched foe is struck for 10-63 lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
5 en3/4 s10 s
Levels
Location

Shock Arrow

Air Magic Spell
Send out a shocking arrow that flies swiftly toward target foe, striking for 10-37 lightning damage. Shock Arrow has 25% armor penetration.
5 en1 s1 s
Levels
Location

Storm Djinn's Haste

Air Magic Enchantment
For 10-26 seconds, you move 33% faster. Each second that you are moving, you lose 1 energy.
5 en1/4 s10 s
Levels
Location

Teinai's Wind

Air Magic Spell
All adjacent foes take 15-63 cold damage. Attacking foes struck by Teinai's Wind are knockded down.
15 en3/4 s8 s
Levels
Location

Thunderclap
Elite

Air Magic Hex
For 8-21 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15-6 Energy or Thunderclap ends.
10 en2 s15 s
Levels
Location

Whirlwind

Air Magic Spell
All adjacent foes take 15-63 cold damage. Attacking foes struck by Whirlwind are knocked down. (Updated: 02.03.2006 - decreased recharge time from 10 seconds)
10 en3/4 s8 s
Levels
Location

Windborne Speed

Air Magic Enchantment
For 5-11 seconds, target ally moves 33% faster.
10 en1 s5 s
Levels
Location



'Earth Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Aftershock

Earth Magic Spell
Adjacent foes are struck for 26-105 damage. Knocked down foes are struck for 10-72 additional damage.
10 en3/4 s10 s
Levels
Location

Armor of Earth

Earth Magic Enchantment
For 30 seconds, you gain 24-62 armor, but move 50-12% slower.
10 en3/4 s15 s
Levels
Location

Ash Blast

Earth Magic Spell
Target foe is struck for 20-41 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 5-10 seconds.
5 en1 s8 s
Levels
Location

Churning Earth

Earth Magic Spell
Create a Churning Earth at target foe's location. For the next 5 seconds, churning Earth strikes for 5-36 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
25 en3 s30 s
Levels
Location

Crystal Wave

Earth Magic Spell
Foes adjacent to you are struck for 10-106 damage, but are cured of any negative Conditions. This Spell ignores armor and magic resistance.
15 en3/4 s20 s
Levels
Location

Dragon's Stomp

Earth Magic Spell
You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26-105 earth damage. This Spell causes Exhaustion.
25 en3 s15 s
Levels
Location

Earth Attunement

Earth Magic Enchantment
For 36-62 seconds, you are attuned to Earth. You gain 30% of the Energy cost of the Spell each time you use Earth Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Levels
Location

Earthquake

Earth Magic Spell
You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26-105 earth damage. This Spell causes Exhaustion.
25 en3 s15 s
Levels
Location

Ebon Hawk

Earth Magic Spell
Send a projectile that strikes for 20-95 earth damage if it hits. If this Spell hits a moving foe, that foe suffers from Weakness for 5-16 seconds.
10 en2 s15 s
Levels
Location

Eruption

Earth Magic Spell
Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for 5-36 earth damage each second. When Eruption ends, foes in the area of effect are Blinded for 10 seconds.
25 en3 s30 s
Levels
Location

Glowstone

Earth Magic Spell
Send a projectile that strikes for 5-53 earth damage if it hits. If this Spell hits a weakened foe, you gain 5 energy.
5 en1 s5 s
Levels
Location

Grasping Earth

Earth Magic Hex
For 8-21 seconds, all nearby foes move 50% slower but have +24 armor against physical damage.
5 en3/4 s30 s
Levels
Location

Iron Mist

Earth Magic Hex
For 5-18 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.
10 en2 s30 s
Levels
Location

Kinetic Armor

Earth Magic Enchantment
For 8 seconds, you gain 20-84 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
15 en3 s60 s
Levels
Location

Magnetic Aura

Earth Magic Enchantment
For 5-21 seconds, Magnetic Aura has a 75% chance to "block" melee attacks.
5 en1/4 s60 s
Levels
Location

Obsidian Flame

Earth Magic Spell
Deal 22-118 damage to target foe. This Spell ignores armor but causes Exhaustion.
5 en2 s5 s
Levels
Location

Obsidian Flesh
Elite

Earth Magic Enchantment
For 8-21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower.
10 en1 s30 s
Levels
Location

Sandstorm
Elite

Earth Magic Spell
Create a Sandstorm at target foe's location. For 10 seconds, nearby foes take 10-42 damage each second and attacking foes take an additional 10-31 damage each second.
15 en2 s20 s
Levels
Location

Shockwave
Elite

Earth Magic Spell
Adjacent foes take 5-53 earth damage, nearby foes take 5-53 earth damage, and foes in the area take 5-53 earth damage.
10 en3/4 s20 s
Levels
Location

Sliver Armor

Earth Magic Enchantment
For 5-11 seconds, you have a 25-52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5-37 earth damage.
10 en1 s30 s
Levels
Location

Stone Daggers

Earth Magic Spell
You send out two Stone Daggers. If it hits, each Stone Dagger strikes for 8-29 earth damage. (Updated: 26.04.2006 - increased damage from 3..24)
5 en1 s-
Levels
Location

Stone Sheath
Elite

Earth Magic Hex
For 10-37 seconds, attacks made by target foe and all nearby foes deal earth damage.
5 en2 s15 s
Levels
Location

Stone Striker

Earth Magic Enchantment
For 5-32 seconds, whenever you are struck by an attack, that attack is converted to earth damage.
5 en1/4 s20 s
Levels
Location

Stoneflesh Aura

Earth Magic Enchantment
For 5-21 seconds, damage you receive is reduced by 1-33 and you are immune to critical attacks.
10 en2 s15 s
Levels
Location

Stoning

Earth Magic Spell
Stoning strikes for 20-95 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
15 en1 s5 s
Levels
Location

Teinai's Crystals

Earth Magic Spell
Foes adjacent to you are struck for 10-106 damage but are cured of any negative Conditions. This Spell ingores armor and magic resistance.
15 en3/4 s20 s
Levels
Location

Unsteady Ground
Elite

Earth Magic Spell
You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 5-37 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
15 en2 s20 s
Levels
Location

Ward Against Elements

Earth Magic Spell
You create a Ward Against Elements at your current location. For 8-21 seconds, non-Spirit allies in this area gain +24 armor against elemental damage.
15 en1 s20 s
Levels
Location

Ward Against Foes

Earth Magic Spell
You create a Ward Against Foes at your current location. For 8-21 seconds, non-Spirit foes in this area move 50% slower.
15 en1 s20 s
Levels
Location

Ward Against Melee

Earth Magic Spell
You create a Ward Against Melee at your current location. For 8-21 seconds, non-Spirit allies in this area have a 50% chance to evade melee attacks.
10 en1 s20 s
Levels
Location

Ward of Stability

Earth Magic Spell
Create a Ward of Stability at your current location. For 10-26 seconds, non-Spirit allies in the area cannot be knocked down.
10 en1 s30 s
Levels
Location



'Energy Storage' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Aura of Restoration

Energy Storage Enchantment
For 60 seconds, you are healed for 152-417% of the Energy cost each time you cast a Spell. (Updated: 26.04.2006 - decreased recharge time from 20 seconds)
10 en1/4 s5 s
Levels
Location

Energy Boon
Elite

Energy Storage Spell
You gain 10-21 Energy. Energy Boon causes Exhaustion.
5 en1 s5 s
Levels
Location

Ether Prism
Elite

Energy Storage Spell
Gain 0-3 energy for each point of Energy you have.
25 en2 s10 s
Levels
Location

Ether Prodigy
Elite

Energy Storage Enchantment
Lose all Enchantments. For 5-21 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion.
5 en1 s5 s
Levels
Location

Ether Renewal
Elite

Energy Storage Enchantment
For 7 seconds, each time you cast a Spell, you gain 1-3 Energy and 5-21 Health for each Enchantment on you.
10 en1 s30 s
Levels
Location

Glyph of Restoration

Energy Storage Glyph
For 15 seconds, your next Spell heals you for 30-94 Health, and you are healed for 150-310 of the Energy cost of that spell.
5 en1 s8 s
Levels
Location

Master of Magic
Elite

Energy Storage Enchantment
For 20 seconds, whenever you cast a Spell, you gain 0-3 Energy for each recharging Skill that shares this Spell's attribute.
10 en1 s30 s
Levels
Location



'Fire Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Bed of Coals

Fire Magic Spell
Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5-31 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3-7 seconds.
15 en1 s30 s
Levels
Location

Breath of Fire

Fire Magic Spell
Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 5-37 fire damage each second.
10 en2 s30 s
Levels
Location

Burning Speed

Fire Magic Enchantment
For 5 seconds, you are set on fire and move 30-46% faster. When Burning Speed ends, all adjacent foes are set on fire for 3-9 seconds.
10 en3/4 s-
Levels
Location

Conjure Flame

Fire Magic Enchantment
For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1-17 fire damage. (Updated: 02.03.2006 - no longer removes Enchantments)
10 en1 s60 s
Levels
Location

Double Dragon
Elite

Fire Magic Spell
For two seconds, foes adjacent to this location are struck for 7-119 fire damage each second. This spell causes Exhaustion.
15 en3/4 s30 s
Levels
Location

Elemental Flame

Fire Magic Hex
For 5-21 seconds, whenever an Elemental Hex ends on target foe, that foe is set on fire for 1-4 second.
10 en1 s10 s
Levels
Location

Fire Attunement

Fire Magic Enchantment
For 36-62 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Levels
Location

Fire Storm

Fire Magic Spell
Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5-31 fire damage each second. (Updated: 02.03.2006 - decreased cast time from 4 seconds)
15 en2 s30 s
Levels
Location

Fireball

Fire Magic Spell
Target foe and all adjacent foes are struck for 7-119 fire damage.
10 en2 s7 s
Levels
Location

Flame Burst

Fire Magic Spell
All nearby foes are struck for 15-127 fire damage. (Updated: 02.03.2006 - increased damage from 7-112)
15 en3/4 s5 s
Levels
Location

Flame Djinn's Haste

Fire Magic Enchantment
All adjacent foes are struck for 15-127 fire damage. For 5-11 seconds, you move 25% faster.
10 en3/4 s30 s
Levels
Location

Flare

Fire Magic Spell
Spell. Target foe is struck for 20-57 fire damage if it hits. (Updated: 26.04.2006 - increased damage from 16..46)
5 en1 s-
Levels
Location

Glowing Gaze

Fire Magic Spell
Target foe takes 5-53 fire damage. If that foe is on Fire, you gain 1-10 Energy.
5 en1 s5 s
Levels
Location

Immolate

Fire Magic Spell
Target foe is struck for 5-53 fire damage and is set on fire for 1-3 second(s).
10 en1 s5 s
Levels
Location

Incendiary Bonds

Fire Magic Hex
After 3 seconds, target foe and adjacent foes are struck for 20-84 fire damage and are set on fire for 1-3 seconds.
15 en2 s15 s
Levels
Location

Inferno

Fire Magic Spell
All adjacent foes are struck for 30-142 fire damage. (Updated: 02.03.2006 - increased damage to from 15-120)
10 en3/4 s20 s
Levels
Location

Lava Arrows

Fire Magic Spell
Lava Arrows fly toward up to 3 foes near your target and strike for 6-38 damage if they hit. Lava Arrows have half the normal range.
5 en1 s2 s
Levels
Location

Lava Font

Fire Magic Spell
For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5-37 fire damage. (Updated: 02.03.2006 - increased damage from 5-29 per second)
10 en2 s4 s
Levels
Location

Liquid Flame

Fire Magic Spell
Target foe is struck for 7-119 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 7-119 fire damage.
10 en1 s15 s
Levels
Location

Mark of Rodgort

Fire Magic Hex
For 8-21 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1-4 second(s). (Updated: 02.03.2006 - decreased recharge time from 20 seconds)
25 en1 s5 s
Levels
Location

Meteor

Fire Magic Spell
Target foe and all adjacent foes are struck for 7-119 fire damage and knocked down. This Spell causes Exhaustion.
5 en3 s30 s
Levels
Location

Meteor Shower

Fire Magic Spell
Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7-119 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.
25 en5 s60 s
Levels
Location

Mind Blast
Elite

Fire Magic Spell
Target foe is struck for 15-63 fire damage. If you have more Energy than target foe, you gain 1-10 Energy.
5 en1 s2 s
Levels
Location

Mind Burn
Elite

Fire Magic Spell
Target foe takes 15-63 fire damage. If you have more Energy than target foe, that foe takes an additional 15-63 fire damage and is set on fire for 1-7 second(s). This Spell causes Exhaustion.
15 en1 s20 s
Levels
Location

Phoenix

Fire Magic Spell
A fiery phoenix rises at your location, striking adjacent foes for 7-119 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15-95 fire damage.
15 en3 s25 s
Levels
Location

Rodgort's Invocation

Fire Magic Spell
Target foe and all foes in the area are struck for 15-127 fire damage and set on fire for 1-3 seconds. (Updated: 02.03.2006 - increased damage from 7-112)
25 en3 s15 s
Levels
Location

Savannah Heat
Elite

Fire Magic Spell
You create Savannah Heat at target foe's location. For 5 seconds, all foes in the area take 5-21 damage each second and an additional 1-17 damage for each second this Spell has been in effect.
15 en2 s20 s
Levels
Location

Searing Flames
Elite

Fire Magic Spell
Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 7-119 fire damage. Foes not already on fire begin Burning for 1-7 seconds.
15 en1 s2 s
Levels
Location

Searing Heat

Fire Magic Spell
Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 5-37 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Updated: 02.03.2006 - increased damage from 5-29 per second)
25 en3 s30 s
Levels
Location

Smoldering Embers

Fire Magic Hex
Target foe is struck for 10-42 fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds.
5 en2 s10 s
Levels
Location

Star Burst
Elite

Fire Magic Spell
Target touched foe and all nearby foes are struck for 7-119 fire damage. If more than one foe was struck, you lose 5 energy.
5 en3/4 s10 s
Levels
Location

Teinai's Heat

Fire Magic Spell
Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 5-37 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds.
25 en3 s30 s
Levels
Location



'Water Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Armor of Frost

Water Magic Enchantment
For 10-36 seconds, you gain +40 armor against physical damage, but -24 armor against fire damage. Armor of Frost ends if you use any Fire Magic.
5 en1 s45 s
Levels
Location

Armor of Mist

Water Magic Enchantment
For 8-21 seconds, you gain 10-42 armor and move 33% faster.
10 en2 s30 s
Levels
Location

Blurred Vision

Water Magic Hex
For 8-21 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.
15 en1 s20 s
Levels
Location

Conjure Frost

Water Magic Enchantment
For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 1-17 cold damage. (Updated: 02.03.2006 - no longer removes Enchantments)
10 en1 s60 s
Levels
Location

Deep Freeze

Water Magic Hex
You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10-90 cold damage, and for 10 seconds, they move 66% slower.
25 en3 s15 s
Levels
Location

Freezing Gust

Water Magic Hex
If target foe is under the effect of a Water Magic Hex, that foe is struck for 20-84 cold damage. Otherwise, that foe moves 66% slower for 1-6 seconds.
10 en1 s5 s
Levels
Location

Frigid Armor

Water Magic Enchantment
For 5-16 seconds, you have +10-42 armor against physical damage and cannot be set on fire.
5 en2 s20 s
Levels
Location

Frozen Burst

Water Magic Hex
All nearby foes are struck for 20-116 cold damage and move 66% slower for 5-11 seconds.
15 en3/4 s30 s
Levels
Location

Ice Prison

Water Magic Hex
For 8-21 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage.
10 en2 s30 s
Levels
Location

Ice Spear

Water Magic Spell
Ice Spear flies toward target foe, striking for 10-74 cold damage if it hits. Ice Spear has half the normal Spell range. (Updated: 26.04.2006 - increased damage from 5..65)
5 en1 s-
Levels
Location

Ice Spikes

Water Magic Hex
Target and adjacent foes are struck for 20-84 cold damage and move 66% slower for 2-6 seconds.
15 en2 s15 s
Levels
Location

Icy Prism

Water Magic Spell
Target foe is struck for 10-69 cold damage. If target foe is using a Signet, that signet is interrupted and all of that foe's Signets are disabled for 3-9 seconds.
10 en1 s15 s
Levels
Location

Icy Shackles
Elite

Water Magic Hex
For 5-10 seconds, target foe's movement speed is reduced by 30% (maximum 90%) for each Enchantment on that foe.
5 en1 s5 s
Levels
Location

Maelstrom

Water Magic Spell
Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10-26 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion. (Updated: 26.04.2006 - decreased cast time from 4 seconds)
25 en2 s30 s
Levels
Location

Mind Freeze
Elite

Water Magic Hex
Target foe suffers 10-42 cold damage. If you have more Energy than target foe, that foe suffers an additional 10-42 cold damage and moves 90% slower for 2-6 seconds. This Spell causes Exhaustion.
10 en1 s20 s
Levels
Location

Mirror of Ice
Elite

Water Magic Enchantment
For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10-90 damage.
5 en1/4 s10 s
Levels
Location

Mist Form
Elite

Water Magic Enchantment
For 8-21 seconds, you cannot take or deal damage from attacks. (Updated: 02.03.2006 - decreased cast time from 2 seconds)
10 en1 s30 s
Levels
Location

Rust

Water Magic Hex
For 6-44 seconds, target foe and all adjacent foes take 3 times as long to activate Signets. (Updated: 02.03.2006 - decreased recharge time from 30 seconds)
5 en2 s15 s
Levels
Location

Shard Storm

Water Magic Hex
Target foe is struck for 10-69 cold damage and moves 66% slower for 2-6 seconds.
10 en1 s10 s
Levels
Location

Shatterstone
Elite

Water Magic Hex
Target foe is struck for 10-58 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 15-63 cold damage.
15 en2 s10 s
Levels
Location

Steam

Water Magic Spell
If target foe is on fire, Steam Blinds that foe for 5-10 seconds and strikes for 20-84 cold damage. Otherwise, that foe is struck for 10-69 cold damage.
5 en1 s10 s
Levels
Location

Swirling Aura

Water Magic Enchantment
For 8-21 seconds, Swirling Aura has a 75% chance to "block" arrows and magical projectiles.
10 en1 s60 s
Levels
Location

Teinai's Prison

Water Magic Hex
For 8-21 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage.
10 en2 s30 s
Levels
Location

Vapor Blade

Water Magic Spell
Target foe is struck for 15-127 cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them.
15 en2 s7 s
Levels
Location

Ward Against Harm
Elite

Water Magic Spell
Create a Ward Against Harm at this location. For 8-21 seconds, non-Spirit allies in this area have 12-63 armor against fire damage and 12-25 armor against other damage.
15 en1 s20 s
Levels
Location

Water Attunement

Water Magic Enchantment
For 36-62 seconds, you are attuned to Water. You gain 30% of the Energy cost of the Spell each time you use Water Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Levels
Location

Water Trident
Elite

Water Magic Spell
Send out a Water Trident at target foe. Water Trident strikes for 10-74 cold damage if it hits. If it hits a moving foe, that foe is knocked down. (Updated: 26.04.2006 - increased damage from 5..65)
5 en1 s3 s
Levels
Location



'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Elemental Attunement
Elite

General Enchantment
For 45 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the Energy cost of the Spell each time you use magic associated with any of these elements. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Location

Glyph of Concentration

General Glyph
Your next Spell cannot be interrupted and ignores the effects of being Dazed.
5 en1 s2 s
Location

Glyph of Elemental Power

General Glyph
Your elemental attributes are boosted by 2 for your next Spell.
5 en1 s5 s
Location

Glyph of Energy
Elite

General Glyph
Your next Spell costs 20 less Energy to cast and does not cause Exhaustion.
5 en1 s15 s
Location

Glyph of Essence

General Glyph
For 15 seconds, your next Spell casts instantly but causes you to lose all Energy.
5 en1 s30 s
Location

Glyph of Lesser Energy

General Glyph
Your next Spell costs 15 less Energy to cast.
5 en1 s30 s
Location

Glyph of Renewal
Elite

General Glyph
Your next Spell instantly recharges.
5 en1 s15 s
Location

Glyph of Sacrifice

General Glyph
Your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. (Updated: 10.04.2006 - additional recharge reduced from 90 seconds)
5 en1 s15 s
Location

Second Wind
Elite

General Spell
You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.
5 en1 s5 s
Location




ALL CLASSES SKILLS
See the list of last updated skills

'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Resurrection Signet

General Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
-3 s-
Location

Signet of Capture

General Signet
Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned.
-2 s2 s
Location




Last Updated Skills

Date Updated Skill Name Update Description
26.04.2006Air Attunementdecreased recharge time from 60 seconds
26.04.2006Earth Attunementdecreased recharge time from 60 seconds
26.04.2006Stone Daggersincreased damage from 3..24
26.04.2006Aura of Restorationdecreased recharge time from 20 seconds
26.04.2006Fire Attunementdecreased recharge time from 60 seconds
26.04.2006Flareincreased damage from 16..46
26.04.2006Ice Spearincreased damage from 5..65
26.04.2006Maelstromdecreased cast time from 4 seconds
26.04.2006Water Attunementdecreased recharge time from 60 seconds
26.04.2006Water Tridentincreased damage from 5..65
26.04.2006Elemental Attunementdecreased recharge time from 60 seconds
10.04.2006Glyph of Sacrificeadditional recharge reduced from 90 seconds
02.03.2006Conjure Lightningno longer removes Enchantments
02.03.2006Galeincreased Energy cost from 5
02.03.2006Lightning Javelindecreased recharge time from 5 seconds
02.03.2006Whirlwinddecreased recharge time from 10 seconds
02.03.2006Conjure Flameno longer removes Enchantments
02.03.2006Fire Stormdecreased cast time from 4 seconds
02.03.2006Flame Burstincreased damage from 7-112
02.03.2006Infernoincreased damage to from 15-120
02.03.2006Lava Fontincreased damage from 5-29 per second
02.03.2006Mark of Rodgortdecreased recharge time from 20 seconds
02.03.2006Rodgort's Invocationincreased damage from 7-112
02.03.2006Searing Heatincreased damage from 5-29 per second
02.03.2006Conjure Frostno longer removes Enchantments
02.03.2006Mist Formdecreased cast time from 2 seconds
02.03.2006Rustdecreased recharge time from 30 seconds
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