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Skills Database
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Skill:
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RANGER SKILLS
See the list of last updated skills

'Beast Mastery' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Bestial Fury

Beast Mastery Stance
All your non-attack skills are disabled for 5 seconds. For 5-11 seconds, you attack 33% faster.
10 en-10 s
Levels
Location

Bestial Mauling

Beast Mastery Pet Attack
Your animal companion attempts a Bestial Mauling that deals 5-21 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 5-21 seconds
5 en-20 s
Levels
Location

Bestial Pounce

Beast Mastery Pet Attack
Your animal companion attempts a Bestial Pounce that deals +5-21 damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down. (Updated: 02.03.2006 - decreased recharge time from 15 seconds)
5 en-10 s
Levels
Location

Brutal Strike

Beast Mastery Pet Attack
Your animal companion attempts a Brutal Strike that deals +5-37 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5-37 damage. (Updated: 02.03.2006 - increased both damages from 5-20)
10 en-5 s
Levels
Location

Call of Haste

Beast Mastery Shout
For 30 seconds, your animal companions have a 25% faster attack speed and move 25% faster.
10 en-25 s
Location

Call of Protection

Beast Mastery Shout
For 120 seconds, your animal companions have a 1-15 base damage reduction. (Updated: 26.04.2006 - decreased recharge time from 115 seconds)
5 en-90 s
Levels
Location

Charm Animal

Beast Mastery Skill
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
10 en10 s-
Location

Comfort Animal

Beast Mastery Skill
You heal your animal companion for 20-110 points. If your companion is dead, it is resurrected with 10-61% Health. (Updated: 26.04.2006 - no longer disables your skills if used to resurrect your pet)
10 en1 s1 s
Levels
Location

Disrupting Lunge

Beast Mastery Pet Attack
Your animal companion attempts a Disrupting Lunge that deals +1-13 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
5 en-5 s
Levels
Location

Edge of Extinction

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 14-52 damage to all nearby creatures of the same type. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Energizing Wind

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Enraged Lunge
Elite

Beast Mastery Pet Attack
Your animal companion attempts an Enraged Lunge that deals +5-16 damage (maximum bonus 60) for each recharging Beast Mastery skill.
5 en-5 s
Levels
Location

Feral Lunge

Beast Mastery Pet Attack
Your animal companion attempts a Feral Lunge that deals +5-21 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5-37 seconds. (Updated: 02.03.2006 - increased Bleeding duration from 3-25)
5 en-10 s
Levels
Location

Ferocious Strike

Beast Mastery Pet Attack
Your animal companion attempts a Ferocious Strike that deals +13-29 damage. If that attack hits, you gain adrenaline and 3-10 energy.
5 en-8 s
Levels
Location

Fertile Season

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, every creature's maximum Health is increased by 50-370 and they gain +15 armor. This Spirit dies after 15-47 seconds.
5 en5 s60 s
Levels
Location

Heal as One
Elite

Beast Mastery Skill
If you or your animal companion are below 75% Health, you both gain 25-153 Health.
5 en1 s12 s
Levels
Location

Heket's Rampage

Beast Mastery Stance
For 5-21 seconds, you attack 33% faster. This Stance ends if you use an attack Skill.
5 en-20 s
Levels
Location

Lacerate
Elite

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5-26 seconds. This Spirit dies after 30-158 seconds.
15 en5 s60 s
Levels
Location

Maiming Strike

Beast Mastery Pet Attack
Your animal companion attempts a Maiming Strike that deals +5-21 damage. If that attack hits a moving foe that foe becomes Crippled for 3-16 seconds. (Updated: 02.03.2006 - decreased recharge time from 10 seconds)
10 en-5 s
Levels
Location

Melandru's Assault

Beast Mastery Pet Attack
Your animal companion attempts a Melandru's Assault that deals +5-21 damage. If that attack strikes a foe with an Enchantment, that foe and all adjacent foes take +5-37 additional damage. (Updated: 02.03.2006 - increased damage versus enchanted foes from 5-20; decreased recharge time from 10 seconds)
10 en-5 s
Levels
Location

Otyugh's Cry

Beast Mastery Shout
All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their masters' allies. (50% failure chance with Beast Mastery 4 or less.)
5 en-30 s
Location

Poisonous Bite

Beast Mastery Pet Attack
Your animal companion attempt a Poisonous Bite that Poisons target foe for 5-21 seconds.
5 en-20 s
Levels
Location

Pounce

Beast Mastery Pet Attack
Your animal companion's next attack is a Pounce that deals 5-21 damage. If the attack strikes a moving foe, that foe is knocked down.
5 en-20 s
Levels
Location

Predator's Pounce

Beast Mastery Pet Attack
Your animal companion attempts a Predator's Pounce that deals +5-37 damage. If that attack hits, your animal companion gains 5-53 Health. (Updated: 02.03.2006 - increased damage from 5-20)
5 en-5 s
Levels
Location

Predatory Bond

Beast Mastery Shout
For 5-21 seconds, attacks by your animal companion heal you for 1-16 Health.
10 en-30 s
Levels
Location

Predatory Season

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Primal Echoes

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Rampage as One
Elite

Beast Mastery Skill
For 5-16 seconds, both you and your animal companion attack 33% faster and run 25% faster.
25 en-20 s
Levels
Location

Revive Animal

Beast Mastery Skill
Resurrect all nearby allied animal companions. They come back to life with 10-100% Health. (Updated: 01.04.2006 - health returned changed to percentage from 50-500)
5 en6 s20 s
Levels
Location

Run as One

Beast Mastery Stance
For 5-16 seconds, you and your pet run 25% faster.
5 en-30 s
Levels
Location

Savage Pounce

Beast Mastery Pet Attack
Your animal companion attempts a Savage Pounce that deals +5-21damage. IF that attack strikes a foe who is casting a Spell, that foe is knocked down
---
Levels
Location

Scavenger Strike

Beast Mastery Pet Attack
Your animal companion attempts a Scavenger Strike that deals +10-26 damage. If the attack strikes a foe who is suffering a condition, that foe takes an additional +1-16 damage. (Updated: 02.03.2006 - increased damage from 5-20)
10 en-5 s
Levels
Location

Strike as One
Elite

Beast Mastery Shout
For 30 seconds, you and your pet's next 5 attacks deals 4-10 additional damage.
5 en-10 s
Levels
Location

Symbiosis

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, for each Enchantment on a creature, that creature's maximum Health is increased by 27-158. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Symbiotic Bond

Beast Mastery Shout
For 120-312 seconds, your animal companion gains +1-3 Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you. (Updated: 02.03.2006 - increased Health regeneration from fixed +1)
10 en-55 s
Levels
Location

Tiger's Fury

Beast Mastery Stance
All your non-attack skills are disabled for 5 seconds. For 5-11 seconds, you attack 33% faster.
10 en-10 s
Levels
Location

Toxicity

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. Poisoned or Diseased creatures within its range suffer 2-5 Health degeneration. This Spirit dies after 30-62 seconds.
10 en5 s60 s
Levels
Location

Viper's Nest

Beast Mastery Trap
Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5-53 piercing damage and become Poisoned for 5-21 seconds. Viper's Nest expires after 90 seconds.
10 en2 s30 s
Levels
Location



'Expertise' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Archer's Signet
Elite

Expertise Signet
All your non-attack skills are disabled for 15-6 seconds. for 30 seconds your next 1-7 attacks cost no Energy.
-2 s45 s
Levels
Location

Distracting Shot

Expertise Bow Attack
If Distracting Shot hits, it interrupts target foe's action but deals only 1-17 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
5 en1/2 s10 s
Levels
Location

Dodge

Expertise Stance
For 5-11 seconds, you move 33% faster than normal and have a 27-78% chance to "evade" incoming arrows. Dodge ends if you attack.
5 en-30 s
Levels
Location

Escape
Elite

Expertise Stance
For 5-18 seconds, you move 25% faster than normal and have a 75% chance to "evade" attacks.
5 en-30 s
Levels
Location

Expert's Dexterity
Elite

Expertise Preparation
For 12 seconds, all your attack Skills cost 75% more Energy and recharge 10-53 faster.
5 en2 s12 s
Levels
Location

Glass Arrows
Elite

Expertise Preparation
For 10-37 seconds, your arrows strike for +5-16 damage if they hit and cause Bleeding for 10-21 seconds if they are Blocked.
10 en2 s30 s
Levels
Location

Lightning Reflexes

Expertise Stance
For 5-11 seconds, you have a 75% chance to "evade" melee and projectile attacks, and you attack 33% faster.
10 en-45 s
Levels
Location

Marksman's Wager
Elite

Expertise Preparation
For 12 seconds, you gain 5-10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
5 en2 s24 s
Levels
Location

Oath Shot
Elite

Expertise Bow Attack
If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)
10 en-20 s
Location

Point Blank Shot

Expertise Bow Attack
Shoot an arrow that has half the normal range, but strikes for +10-26 damage.
10 en-3 s
Levels
Location

Practiced Stance
Elite

Expertise Stance
For 20-36 seconds, your Preparations recharge 50% faster and last 30-158% longer. (Updated: 02.03.2006 - increased bonus duration from 24-50%.)
5 en-15 s
Levels
Location

Sweltering Heat
Elite

Expertise Nature Ritual
Create a level 1-11 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30-62 seconds.
15 en5 s30 s
Levels
Location

Throw Dirt

Expertise Skill
Target touched foe and foes adjacent to your target become Blinded for 3-16 seconds.
5 en1 s45 s
Levels
Location

Trapper's Focus
Elite

Expertise Preparation
For 3-16 seconds, your trap skills are not easily interruptible.
5 en2 s20 s
Levels
Location

Trapper's Speed

Expertise Stance
For 5-21 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you hit with an attack.
5 en-20 s
Levels
Location

Whirling Defense

Expertise Stance
For 8-21 seconds, you have 75% chance to "block" attacks. Whenever you block a projectile in this way, adjacent foes take 5-11 piercing damage.
10 en-60 s
Levels
Location

Zojun's Haste

Expertise Stance
For 5-11 seconds, you move 33% faster and have 27-78% chance to "evade" incoming arrows. Zojun's Haste ends if you attack.
5 en-30 s
Levels
Location

Zojun's Shot

Expertise Bow Attack
Shoot an arrow that has half the normal range but strike for +10-26 damage
10 en-3 s
Levels
Location



'Marksmanship' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Arcing Shot

Marksmanship Bow Attack
If this arrow hits, it strikes for +10-26 damage. This arrow cannot be blocked, but it moves 150% slower.
10 en-6 s
Levels
Location

Barrage
Elite

Marksmanship Bow Attack
All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +1-17 damage if they hit.
5 en-1 s
Levels
Location

Broad Head Arrow
Elite

Marksmanship Bow Attack
You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5-21 seconds, and if target foe is casting a Spell that Spell is interrupted.
25 en-20 s
Levels
Location

Burning Arrow
Elite

Marksmanship Bow Attack
If this attack hits, you strike for +10-31 damage and cause Burning for 1-5 seconds.
10 en-8 s
Levels
Location

Concussion Shot

Marksmanship Bow Attack
If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 5-21 seconds. This attack deals only 1-17 damage.
25 en1/2 s10 s
Levels
Location

Crippling Shot
Elite

Marksmanship Bow Attack
If Crippling Shot hits, your target becomes Crippled for 1-8 seconds. This attack cannot be "blocked" or "evaded." (Updated: 02.03.2006 - increased Energy cost from 10; Crippled duration used to be fixed to 8)
15 en-1 s
Levels
Location

Crossfire

Marksmanship Bow Attack
If this attack hits target foe, it deals +5-21 damage. If this foe is near any of your allies, this attack cannot be blocked or evaded.
10 en-6 s
Levels
Location

Determined Shot

Marksmanship Bow Attack
If Determined Shot hits, you strike for +5-21 damage. If Determined Shot fails to hit, all of your attack skills are recharged. (Updated: 02.03.2006 - increased damage from 3-18)
5 en-10 s
Levels
Location

Disrupting Accuracy

Marksmanship Preparation
For 24 seconds, whenever your arrows critical, they also interrupt your target.
5 en2 s12 s
Location

Favorable Winds

Marksmanship Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Focused Shot

Marksmanship Bow Attack
If Focused Shot hits, you strike for 10-26 damage but all of your other attack skills are disabled for 5-3 seconds.
5 en-2 s
Levels
Location

Forked Arrow

Marksmanship Bow Attack
Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow.
10 en-5 s
Location

Hunter's Shot

Marksmanship Bow Attack
If Hunter's Shot hits, you strike for +3-16 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3-26 seconds.
5 en-5 s
Levels
Location

Keen Arrow

Marksmanship Bow Attack
If this attack hits, you strike for +5-16 damage. If you land a critical hit, you deal an additional +5-21 damage.
5 en-6 s
Levels
Location

Marauder's Shot

Marksmanship Bow Attack
If Marauder's Shot hits, you strike for 10-37 damage and all your non-attack skills are disabled for 5 seconds.
10 en-6 s
Levels
Location

Melandru's Shot
Elite

Marksmanship Bow Attack
If Melandru's Shot hits, you deal +10-25 damage. If it hits an enchanted foe, you gain 15 Energy.
10 en-7 s
Levels
Location

Needling Shot

Marksmanship Bow Attack
Needling Shot strikes for only 5-21 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly.
5 en1 s4 s
Levels
Location

Penetrating Attack

Marksmanship Bow Attack
If Penetrating Attack hits, you strike for +3-19 damage and this attack has 20% armor penetration.
10 en-3 s
Levels
Location

Pin Down

Marksmanship Bow Attack
If Pin Down hits, your target is Crippled for 3-16 seconds.
15 en-15 s
Levels
Location

Power Shot

Marksmanship Bow Attack
If Power Shot hits, you strike for +10-26 damage. (Updated: 02.03.2006 - increased damage from 10-20)
10 en-6 s
Levels
Location

Precision Shot

Marksmanship Bow Attack
If Precision Shot hits, you strike for +10-26 damage. Precision Shot cannot be "blocked" or "evaded." This action is easily interrupted. (Updated: 02.03.2006 - increased damage from 10-20)
10 en-6 s
Levels
Location

Prepared Shot
Elite

Marksmanship Bow Attack
If this attack hits, you strike for +10-26 damage. If you are under the effects of a Preparation, you gain 1-10 Energy.
5 en-6 s
Levels
Location

Punishing Shot
Elite

Marksmanship Bow Attack
If Punishing Shot hits, you strike for +10-21 damage and your target is interrupted.
10 en1/2 s8 s
Levels
Location

Read the Wind

Marksmanship Preparation
For 24 seconds, your arrows move twice as fast and deal 3-10 extra damage.
5 en2 s12 s
Levels
Location

Savage Shot

Marksmanship Bow Attack
If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for 13-29 damage.
10 en1/2 s5 s
Levels
Location

Screaming Shot

Marksmanship Bow Attack
If this attack hits, you deal +10-26 damage. If your target is within earshot, that foe begins Bleeding for 10-26 seconds.
10 en-8 s
Levels
Location

Seeking Arrows

Marksmanship Preparation
For 3-15 seconds, your arrows, cannot be "blocked" or "evaded". Seeking Arrows ends if you fail to hit.
15 en2 s20 s
Levels
Location

Splinter Shot

Marksmanship Bow Attack
If Splinter Shot hits, you deal +3-16 damage. If Splinter Shot is "blocked," all foes adjacent to your target take 5-69 damage.
10 en-5 s
Levels
Location

Sundering Attack

Marksmanship Bow Attack
If Sundering Attack hits, you strike for +3-19 damage and this attack has 20% armor penetration.
10 en-3 s
Levels
Location



'Wilderness Survival' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Apply Poison

Wilderness Survival Preparation
For 24 seconds, foes struck by your physical attacks become Poisoned for 3-16 seconds.
15 en2 s12 s
Levels
Location

Barbed Arrows

Wilderness Survival Preparation
For 18 seconds, your arrows cause Bleeding for 3-17 seconds. This Skill is easily interrupted.
15 en2 s12 s
Levels
Location

Barbed Trap

Wilderness Survival Trap
When Barbed Trap is triggered, all nearby foes take 20-68 piercing damage, become Crippled, and begin Bleeding for 3-26 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
15 en2 s20 s
Levels
Location

Brambles

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. Anyone who is knocked down in its range takes 5 damage and begins bleeding for 5-21 seconds. This Spirit dies after 30-158 seconds.
10 en5 s60 s
Levels
Location

Choking Gas

Wilderness Survival Preparation
For 1-13 seconds, your arrows deal 1-8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
15 en2 s24 s
Levels
Location

Conflagration

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all of your arrows that hit strike with fire damage. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Dryder's Defenses

Wilderness Survival Stance
For 5-11 seconds, you gain 75% chance to evade attacks and 34-62 armor against elemental damage.
5 en-60 s
Levels
Location

Dust Trap

Wilderness Survival Trap
When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3-8 seconds and take 10-26 earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Updated: 02.03.2006 - reduced Blindness duration from 3-10 seconds)
25 en2 s30 s
Levels
Location

Equinox
Elite

Wilderness Survival Nature Ritual
Create a level 1-11 spirit. Spells cast within its range that causes exhaustion cause double the exhaustion. This spirit dies after 30-158 seconds.
10 en5 s60 s
Levels
Location

Famine
Elite

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. Whenever any creature in its range reaches 0 Energy, that creature takes 10-37 damage. This Spirit dies after 30-94 seconds.
10 en5 s60 s
Levels
Location

Flame Trap

Wilderness Survival Trap
When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 15-31 fire damage and set on fire for 1-3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
10 en2 s20 s
Levels
Location

Frozen Soil

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 30-94 seconds.
10 en5 s30 s
Levels
Location

Greater Conflagration
Elite

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Healing Spring

Wilderness Survival Trap
For 10 seconds, all nearby allies are healed for 15-63 every 2 seconds. While activating this skill, you are easily interrupted.
10 en2 s20 s
Levels
Location

Ignite Arrows

Wilderness Survival Preparation
For 24 seconds, your arrows explode on contact, dealing 3-19 fire damage to target and all adjacent foes.
10 en2 s12 s
Levels
Location

Incendiary Arrows
Elite

Wilderness Survival Preparation
For 8 seconds, targets struck by your arrows are interrupted and set on fire for 1-3 seconds. (Updated: 01.04.2006 - duration reduced from 10 seconds)
5 en2 s24 s
Levels
Location

Kindle Arrows

Wilderness Survival Preparation
For 24 seconds, your arrows deal fire damage and hit for an additional 3-25 fire damage.
5 en2 s12 s
Levels
Location

Melandru's Arrows
Elite

Wilderness Survival Preparation
For 18 seconds, whenever your arrows hit, they cause Bleeding for 3-26 seconds, and if they hit a target who is under an Enchantment, they do +8-29 damage.
5 en2 s12 s
Levels
Location

Melandru's Resilience
Elite

Wilderness Survival Stance
For 8-21 seconds, you gain +3 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering. (Updated: 02.03.2006 - increased Health regeneration from 2 pips)
5 en-25 s
Levels
Location

Muddy Terrain

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all creatures move 10% slower and speed boosts have no effect. This Spirit dies after 30-94 seconds.
5 en5 s30 s
Levels
Location

Natural Stride

Wilderness Survival Stance
For 1-10 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.
5 en-10 s
Levels
Location

Nature's Renewal

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For 30-158 seconds, Enchantments and Hexes take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Pestilence

Wilderness Survival Nature Ritual
It was: Create a level 1-11 spirit. For any creature that dies within its range, all Conditions on that creature are spread to all nearby creatures. This spirit dies after 30-94 seconds.
5 en5 s60 s
Levels
Location

Poison Arrow
Elite

Wilderness Survival Bow Attack
If Poison Arrow hits, your target becomes Poisoned for 5-21 seconds.
5 en-1 s
Levels
Location

Quickening Zephyr

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all skills recharge twice as fast and cost 30% more Energy to cast. This Spirit dies after 15-47 seconds.
25 en5 s60 s
Levels
Location

Roaring Winds

Wilderness Survival Nature Ritual
Create a level 1-5 spirit. Chants and Shouts cost 1-5 more Energy.
10 en5 s60 s
Levels
Location

Scavenger's Focus
Elite

Wilderness Survival Preparation
For 24 seconds, your attacks deal +5-11 damage against foes suffering from a Condition.
10 en2 s12 s
Levels
Location

Serpent's Quickness

Wilderness Survival Stance
For 15-31 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
5 en-45 s
Levels
Location

Smoke Trap
Elite

Wilderness Survival Trap
When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5-10 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.
10 en2 s20 s
Levels
Location

Snare

Wilderness Survival Trap
When Snare is triggered, all nearby foes become Crippled for 3-16 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
5 en2 s20 s
Levels
Location

Spike Trap
Elite

Wilderness Survival Trap
When Spike Trap is triggered, all foes nearby take 10-72 piercing damage, become "Crippled" for 3-16 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
10 en2 s20 s
Levels
Location

Storm Chaser

Wilderness Survival Stance
For 8-21 seconds, you move 25% faster, and you gain 1-5 Energy whenever you take elemental damage.
10 en-30 s
Levels
Location

Tranquility
Elite

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. Enchantments cast by creatures within its range expire 20-52% faster. This spirit dies after 15-63 seconds.
15 en5 s60 s
Levels
Location

Tripwire

Wilderness Survival Trap
When Tripwire is triggered, all nearby foes are struck for 5-21 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted.
10 en2 s30 s
Levels
Location

Troll Unguent

Wilderness Survival Skill
For 10 seconds, you gain Health regeneration +3-10.
5 en3 s10 s
Levels
Location

Weariness
Elite

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30-94 seconds.
10 en5 s30 s
Levels
Location

Winnowing

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, creatures take 4 additional damage whenever they take physical damage. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Winter

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location



'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Antidote Signet

General Signet
Cleanse yourself of Poison, Disease, and Blindness.
-2 s8 s
Location

Called Shot

General Bow Attack
Shoot an arrow that moves 3 times faster than normal and cannot be "blocked" or "evaded."
5 en-3 s
Location

Debilitating Shot

General Bow Attack
If Debilitating Shot hits, your target loses 10 Energy.
10 en-10 s
Location

Dual Shot

General Bow Attack
Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal. (Updated: 26.04.2006 - increased recharge time from 5 seconds)
10 en-7 s
Location

Magebane Shot
Elite

General Bow Attack
If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.
5 en1/2 s10 s
Location

Quick Shot
Elite

General Bow Attack
Shoot an arrow that moves twice as fast.
5 en1 s1 s
Location

Storm's Embrace

General Stance
For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.
5 en-30 s
Location




ALL CLASSES SKILLS
See the list of last updated skills

'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Resurrection Signet

General Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
-3 s-
Location

Signet of Capture

General Signet
Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned.
-2 s2 s
Location




Last Updated Skills

Date Updated Skill Name Update Description
26.04.2006Call of Protectiondecreased recharge time from 115 seconds
26.04.2006Comfort Animalno longer disables your skills if used to resurrect your pet
26.04.2006Dual Shotincreased recharge time from 5 seconds
01.04.2006Revive Animalhealth returned changed to percentage from 50-500
01.04.2006Incendiary Arrowsduration reduced from 10 seconds
02.03.2006Symbiotic Bondincreased Health regeneration from fixed +1
02.03.2006Practiced Stanceincreased bonus duration from 24-50%.
02.03.2006Crippling Shotincreased Energy cost from 10; Crippled duration used to be fixed to 8
02.03.2006Determined Shotincreased damage from 3-18
02.03.2006Power Shotincreased damage from 10-20
02.03.2006Precision Shotincreased damage from 10-20
02.03.2006Dust Trapreduced Blindness duration from 3-10 seconds
02.03.2006Melandru's Resilienceincreased Health regeneration from 2 pips
02.03.2006Bestial Pouncedecreased recharge time from 15 seconds
02.03.2006Feral Lungeincreased Bleeding duration from 3-25
02.03.2006Brutal Strikeincreased both damages from 5-20
02.03.2006Scavenger Strikeincreased damage from 5-20
02.03.2006Predator's Pounceincreased damage from 5-20
02.03.2006Melandru's Assaultincreased damage versus enchanted foes from 5-20; decreased recharge time from 10 seconds
02.03.2006Maiming Strikedecreased recharge time from 10 seconds
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